Note: Previously, in
Maya 2016 and
Maya 2016 Extension 1, the
Preset Material drop-down list was named
Parent Material, and the
Parent Material attribute was named
In Engine Material.
After you apply your StingrayPBS material to your object, you can set it as transparent in one of two ways:
- Select the
presets/Standard_Transparent preset from the
Preset Material drop-down list in the StingrayPBS
Attribute Editor. Adjust the
Opacity slider to adjust the amount of transparency of your object.
- Select
Custom from the
Preset Material drop-down list in the StingrayPBS
Attribute Editor to create your own custom graph, then do as follows:
- Click
Open ShaderFX to open the ShaderFX editor, and select the
Standard Base node.
- Select
Transparent from the
Blend Mode drop-down list.
Note: The
Transparent Fade option is similar to the
Transparent option, except that the specular highlights also fade as transparency increases.
- Create a
Material Variable node in the ShaderFX editor.
Select the
Material Variable node, and in its
Attribute Editor, set
Type to
Scalar. You may also want to rename the node to Transparency for more clarity.
- Connect the
Result output of the Transparency node to the
Opacity input of the
Standard Base node.
Adjust the Transparency value in the StingrayPBS
Attribute Editor.