Edit a texture deformer

To move, rotate, or scale a texture deformer

  1. Select the texture deformer handle node in the Hypergraph (Window > Hypergraph: Connections) (default name: textureDeformerHandle).
  2. Do one of the following:
    • Move (translate), rotate, or scale the handle node to change the effect of the deformation.
    • Move or rotate the handle pivot point by pressing or , moving the pivot point, and then pressing or again.
    Note: You can access the deformer handle’s local axes (Display > Transform Display > Local Rotation Axes), its rotate and scale pivots (Display > Transform Display > Rotate Pivots or Scale Pivots) and its selection handle (Display > Transform Display > Selection Handles).

To edit texture deformer channels in the Channel Box

  1. Select a texture deformer node in the Attribute Editor (default name: textureDeformer).
    Tip: One quick way to select the texture deformer node is to select the object being deformed or the handle of the deformer, and then select the texture deformer node in its history from the Channel Box (under INPUTS).
    Note: You can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control Editor (select Window > General Editors > Channel Control).
  2. Click the name of the channel you want to edit.
  3. In your scene, middle-drag left or right.

    By moving the mouse, you interactively change the value of the selected channel.

    Note: As you move the mouse, pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control.

To delete a texture deformer

  1. Select the texture deformer node in the Attribute Editor (default name textureDeformer).
  2. Select Edit > Delete, or press Backspace or Delete.

    The texture deformer node is deleted.