To move, rotate, or scale a texture deformer
- Select the texture deformer handle node in the
Hypergraph (Window > Hypergraph: Connections) (default name: textureDeformerHandle).
- Do one of the following:
- Move (translate), rotate, or scale the handle node to change the effect of the deformation.
- Move or rotate the handle pivot point by pressing
or
, moving the pivot point, and then pressing
or
again.
Note: You can access the deformer handle’s local axes (), its rotate and scale pivots ( or
Scale Pivots) and its selection handle ().
To edit texture deformer channels in the
Channel Box
- Select a texture deformer node in the
Attribute Editor (default name: textureDeformer).
Tip: One quick way to select the texture deformer node is to select the object being deformed or the handle of the deformer, and then select the texture deformer node in its history from the
Channel Box (under INPUTS).
- Click the name of the channel you want to edit.
- In your scene, middle-drag left or right.
By moving the mouse, you interactively change the value of the selected channel.
Note: As you move the mouse, pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control.
To delete a texture deformer
- Select the texture deformer node in the
Attribute Editor (default name textureDeformer).
- Select
, or press Backspace or Delete.
The texture deformer node is deleted.