To edit geometry constraint attributes with the Attribute Editor
- Select the geometry constraint node.
- Open the Attribute Editor by selecting Windows > Attribute Editor (default shortcut: +a).
- Set the attributes.
- Do the following:
- Click Select to select the node you are now editing as the currently selected object in your scene.
- Click Load Attributes to load the attribute values of the currently selected node.
- Click Copy Tab to open a separate window containing the attributes for the selected node.