Save your grooms or instanced geometry as XGen presets, which can be applied to any mesh object. Saving a preset creates an XGP file that contains all of the Description's attribute and XGen modifier settings, guides and expressions.
Save Descriptions as presets for transferring and sharing grooms and instanced geometry within your production pipeline. After creating an XGen preset, you can add it to the
XGen Library.
Important:
- You cannot create XGen presets from a groomable splines Description.
- If you save a preset that contains Ptex-based mask or region maps, Maya creates a Ptex map expression with the necessary connections in the preset file. You must repaint the map values on the preset's target mesh. See
Create hair or fur using XGen presets.
- XGen presets do not support animated attributes.
- You must have the mental ray for Maya plugin loaded to save hair, fur, or instanced geometry as XGen presets.
To save hair, fur, or instanced geometry as an XGen preset
- Select the groom or instanced geometry Description you want to save as a preset.
- Do one of the following:
- In the
Modeling menu set, select
.
- In the
XGen Editor, select
.
- In the
Export Preset window, select the Collection and Description you want to save as a preset.
- To save the XGP preset file to a specified location, click the browse
icon beside
Preset File Name.
By default, Maya saves preset XGP files to the user's
xgen folder. For example:
C:/Users/<username>/Documents/xgen/.
- Turn on
Export activated modifiers only
to save only the modifiers affecting your groom or instanced geometry.
Otherwise all modifiers in the Description are included in the preset.
- (Optional) Add a thumbnail image to identify the preset in the
XGen Library by doing one of the following:
- Click
Viewport Snapshot to create an image from current scene view.
- Click
Browse to locate an image file .
- Click
Export.