For more information on texture backgrounds, see Basic color and texture backgrounds.
To create a texture background
- In the Environment section of the camera’s Attribute Editor (View > Camera Attribute Editor), click the Create button to the right of the Image Plane attribute.
Maya creates an image plane and connects it to the camera.
- Set the Type attribute for the image plane to Texture.
- Click the texture button for the Texture attribute.
The Create Render Node window appears.
- Select the texture you want to use as a background (for example, an Environment Texture).
Maya creates the texture and connects it to the image plane.