MASH Breakout allows you to drive animatable attributes on objects in your scene using MASH networks. This is useful if you want to leverage common MASH effects like
Noise or
Spring directly on objects rather than instances. You can access this utility by going to
.
- Source Waiter
- Displays the MASH
Waiter node being used as the input for the animatable attributes.
- Source Channels,
Source Axis
- Specifies the transform and axis of the MASH network to draw input from respectively.
- Get Waiter
- Sets the selected
Waiter node as the
Source Waiter.
- Target Nodes,
Target Channels
- Specifies the objects in the scene and their respective transforms to be affected by the MASH network.
- Get Target
- Sets the selected object(s) as the
Target Nodes.
- Connect
- Connects the
Source Waiter's specified channels to the
Target Nodes' specified channels.