You can add a render layer to your re-combination. In this example, a rim light has been added to a separate layer, with final gather disabled as an override.
To add this render layer to your re-combination
- Select your render layer.
- In the
Render View, select
Render Target > None.
- Click
. This renders the output of the selected layer.
- With the layer selected, create a new render pass of type
Beauty. By having the layer selected when you create your render pass, the pass is automatically associated with the layer.
Tip: You can also Ctrl + middle-drag a render layer to a render pass to associate that pass with the render layer.
- In the
Render View, select Render Target > None.
- Click
. This renders out the
Beauty pass for the layer.
- Add the
Beauty pass to the top of the
Layered Texture node and use
Add as the
Blend Mode.
- Ensure that your
Layered Texture is connected to your
Render Target.
Tip: The render layer node is connected to its pass node which is connected to the
Layered Texture node.
- In the
Render View, select
.
Note: The
button in the
Render View toolbar should be locked for this render because all of your render pass results are already up to date and you are only working with the compositing graph.
- Click
.
The
Render Target renders as follows.