To edit attributes with Attribute Editor
- Select the aim constraint node.
- Open the Attribute Editor by selecting Windows > Attribute Editor (default shortcut: +a).
- The following sections make available attributes: Transform Attributes, Aim Constraint Attributes, Pivots, Limit Information, Display, Node Behavior, and Extra Attributes.
- Do one of the following:
- Click Select to select the node you are now editing as the currently selected object in your scene.
- Click Load Attributes to load the attribute values of the currently selected node.
- Click Copy Tab to open a separate window containing the attributes for the selected node.