Mesh Environment Reflections brush settings

These options appear in the Mesh section of the Paint Effects Brush Settingswindow, and the Attribute Editor for any brush node.

A simple ramp-based environment may be used in conjunction with the MeshBrush Type. This can be used to create looks such as chrome, water, glass, and shiny paint.

Branch Reflectivity

The amount the environment is reflected on base tubes, including the stroke when tubes are turned off.

Leaf Reflectivity

The amount of environment reflection on leaves.

Flower Reflectivity

The amount of environment reflection on flowers.

Environment

The ramp represents the reflected color of a spherical placement: the left side of the ramp is the color at the bottom of the spherical reflection and the right side of the ramp is the color at the top of it.

Reflection Rolloff

Represents the reflectivity with changing view angle (facing ratio).