A vector is a triple of floating point numbers (usually representing X, Y, and Z). It’s convenient to have a triple-float data type in MEL because so many operations in 3D involve manipulating X,Y,Z values.
To declare a vector, use the vector keyword:
vector $victor;
The literal representation of a vector is three floats separated by commas, surrounded by << and >>. For example:
vector $roger = <<3.0, 7.7, 9.1>>; vector $more = <<4.5, 6.789, 9.12356>>;
You can read the individual numbers from a vector variable using the .x, .y, and .z accessors. You must surround the variable and accessor with parentheses:
vector $test = <<3.0, 7.7, 9.1>>; print($test.x) // 3.0 print($test.y) // 7.7 print($test.z) // 9.1
You cannot use the accessors to set individual parts of a vector:
vector $test = <<3.0, 7.7, 9.1>>; ($test.y) = 5.5 // ERROR
However, you can use the following trick to set individual values:
// Assign a vector to variable $test: vector $test = <<3.0, 7.7, 9.1>>; $test = <<$test.x, 5.5, $test.z>> // $test is now <<3.0, 5.5, 9.1>>
Scientists often use the word vector to mean a magnitude and direction. In Maya, a vector is simply a related group of three floating point numbers.