Select
to set the
Adobe Illustrator Object Options.
The Create Adobe
® Illustrator
® Object menu item allows you to create 3D animated models from 2D vector data by loading Adobe Illustrator paths into Maya as curves or to generate polygonal surfaces from the Adobe Illustrator file.
You can reload the file if you make changes to it. You can also edit the path to the Adobe Illustrator file in the
Attribute Editor after you create the object, and history and bevel information is automatically applied.
To use this feature, make sure the following conditions apply:
- Text must be converted to outlines in Adobe Illustrator (select the text and then select
).
- Only Adobe Illustrator 8 files are supported.
- Be sure to delete any guides in Illustrator before saving the file, even hidden guides. These will be loaded into Maya as curves, which will cause problems for the bevel operation.
To create an
Adobe Illustrator Object
- Select
.
- Select an .ai file.
- Click
OK.
To update the
Adobe Illustrator Object
- Select the
Adobe Illustrator Object.
- Open the
Attribute Editor.
- In the IllustratorForBevel tab, expand the
File Attributes section.
- Click Reload.