Maya creates an audio node for each sound file you import. Audio nodes store the imported sound file location and are used for interactive sound scrubbing and playback.
The time the sound file begins.
The path name to the sound file. Click the folder icon to browse and select a different audio file.
[Read only.] The number of frames in the sound file. A frame is a discrete sound sample.
[Read only.] The number of channels in the sound file.
[Read only.] The sample rate of the sound file.
[Read only.] The length of the sound file in frames. (Calculated by dividing the Frame Count by the Sample Rate.)
When on, the audio file is muted. When off, the audio will playback in your scene.
This attribute cannot be animated.
Lets you add a period of silence before the sound plays. Enter the number of frames of silence you want to add.
The time the sound file ends.
The frame from the original source file at which this sound actually begins playing (used for trimming the beginning of sound playback).
The frame from the original source file at which this sound actually stops playing (used for trimming the end of sound playback).