You can create two types of image planes: a free image plane that is not attached to a camera and that you can select and transform in your scene; or, an image plane that is attached to a camera.
Tip: To render image planes in each view panel, select
Show > Image Planes from the panel menu.
To create a free image plane
- Do either of the following:
- Select Create > Free Image Plane from the main menu bar.
- In any orthographic view, select View > Image Plane > Import Image, then browse to select an image.
To edit or position a free image plane, select it in the scene and move or transform it as you like. When you select the free image plane, you can also edit its attributes in the Attribute Editor.
To create an image plane attached to a camera
- Do either of the following:
- In the perspective view panel, select View > Image Plane > Import Image.
Browse to the file you want and click Open.
- Select View > Camera Attribute Editor from the panel menu, then click Create beside Image Plane attribute in the Attribute Editor (under the Environment heading).
This creates an image plane node, and you can then browse for your image file next to the Image Name attribute.
To edit an existing image plane
- Select View > Image Plane > Image Plane Attributes from the current view and choose any of the camera’s image planes you want to edit.
The selected image plane’s attributes display in the Attribute Editor (unless the Attribute Editor has been hidden)
Tip: Right-click the arrow key of the image plane attribute in the camera to display a list of the image planes per camera.
To position an image plane
- Do one of the following:
- Use the Placement attributes to position an image plane relative to the camera. See Placement.
- Use the Placement Extras attributes to control which portion of an image file is visible on the image plane. See Placement Extras.