Maya automatically defaults to Maya Catmull-Clark for meshes that contain non-manifold components.
When OpenSubdiv cannot be used, an error message appears in the Script Editor and the polyShape node, indicating that the Maya Catmull-Clark subdivision method is active.
Maya automatically defaults to Maya Catmull-Clark when OpenGL 4 is not supported.
Adaptive subdivision overrides any applied shaders and generates its own for visualization in the viewport. The applied shaders are used when you perform a software render.
When Show Displacements is supported and turned on, only a subset of the material properties are displayed (basic coloring and a diffuse texture).