Maya makes use of four different types of modeling, and each one is covered extensively in a separate section.
Topics in this section
Polygonal Modeling
Polygons consist of geometry based on vertices, edges, and faces that you can use to create three-dimensional models in Maya.
NURBS Modeling
Non-Uniform Rational B-Splines (NURBS) provide a 3D modeling framework based on geometric primitives and drawn curves.
Mapping UVs
UVs (pronounced U-VEEZ) are two-dimensional texture coordinates that reside with the vertex component information for polygonal and subdivision surface meshes.
Sculpting
In Maya you can sculpt virtual 3D surfaces like you sculpt real 3D objects from clay or other modeling materials. Instead of using clay, the virtual 3D surfaces are constructed using polygons.