When you transform an object, Maya stores it in a transform node as the difference from its original (zero) position. These menu items let you control this saved transformation information for an object.
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Reset transformations on the selected object back to zero (return to first or last “frozen” position). |
Select . If you select , you can choose to not reset Translate, Rotate, or Scale values. |
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Make the selected object’s current transformations be the zero position. |
Select . If you select , you can set Freeze Transformations Options. |