For more information about render nodes and their attributes, see About shading networks.
For a detailed description of the material node attributes, see About surface materials.
To set an attribute for one node
You can select the node in the
Hypershade, in the
Node Editor, or in the
Outliner. Click
in the status line to display the
Attribute Editor; or, select
Windows > Attribute Editor.
If you are creating a shader graph, you can adjust your render node attributes in the
Hypershade
Property Editor. By default, the
Property Editor displays render nodes in a template view that is optimized for shading workflows, and has a simpler layout that lists only the most commonly used attributes. You can switch to the
Attribute Editor view by clicking
in the
Property Editor.