You can run Viewport 2.0 using OpenGL, DirectX 11 or OpenGL Core Profile mode.
In
Maya LT 2016 Extension 3, you have a choice of
OpenGL- Core Profile (Compatibility) or
OpenGL - Core Profile (Strict).
OpenGL- Core Profile (Compatibility) is only available on Windows, and supports features from both:
OpenGL - Core Profile (Strict) supports features from OpenGL 3.2 and above, and is the default on the Mac OS X platform.
See Rendering engine for more information.
To run the viewport in OpenGL Core Profile mode
(In Maya LT 2016, including Extension 1 and 2, select Shading > OpenGL Core Profile.)
(In Maya LT 2016, including Extension 1 and 2, select OpenGL Core Profile. )
If you want to create custom GLSL shaders, you must also load the glslShader plug-in. Select Windows > Settings/Preferences > Plug-in Manager and load glslShader.mll.