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Depending on where you are in your retargeting workflow, you can bake the retargeted animation either to the target character’s skeleton, Control rig, or Custom rig.
Typically, you bake animation to the target character’s Control rig when you no longer need the link to your source character.
You can bake animation to the target skeleton when you finish making all adjustments to the retargeted animation and are satisfied with the results.
To bake retargeted animation to the target character
, then select one of the options that appear in the
Bake menu. See
Bake options in the HumanIK window.
The retargeted animation plays in the scene as animation bakes to either the target skeleton, Control rig, or Custom rig. For each frame of the retargeted animation, Maya LT sets one key on each effector or joint.
If you added the Control rig to an animation layer during retargeting, the layered animation overrides the baked animation. Mute or delete the layers to view the result of the baked animation on the Control rig.