You must create a Custom rig mapping for your character to source animation streaming from MotionBuilder or from a local HumanIK character within Maya.
To create a new Custom rig mapping
>
Define > Custom Rig.
from the
Definition tab toolbar.
-click the corresponding cell in the
Custom Rig tab and select
Assign Selected Effector from the menu that appears. Once you have defined a cell, it becomes green to indicate it has been mapped.
By default, IK effectors map translations and rotations and FK effectors only map rotations.
>
Edit Custom Rig Mapping > Save UI Configuration
.
Your Custom rig mapping is stored in an XML file that can be loaded, using
>
Edit Custom Rig Mapping > Load UI Configuration
, and re-used at a later date. Saving your Custom rig mapping lets you create templates for your Custom rigs.
To save a Custom rig mapping with a scene
Your character loads with its custom rig mapping still properly applied.