gwnavgeneration/generator/genflags.h Source File
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8 #ifndef GwNavGen_GenFlags_H
9 #define GwNavGen_GenFlags_H
41 GENERATION_MODE_INVALID = 0,
42 GENERATE_REGULAR_SECTORS,
46 enum RegenerateOnChange
48 REGEN_ON_CHANGE_ONLY = 0,
49 REGEN_ON_NEIGHBOR_CHANGE = 1
Read previous imprint of the Sector, the difference is included in the generated NavDataPatch.
Definition: genflags.h:37
(default) To get the input of the sector, GeneratorInputProducer is called if SECTOR_CHANGED is set...
Definition: genflags.h:19
SectorColDataBuildMode
Describes whether or not CollisionData should be saved on a per-sector basis.
Definition: genflags.h:54
GeneratorInputProducer is called to get the input of the sector.
Definition: genflags.h:20
SectorInputSource
Describes where the Generator will get its input for each sector.
Definition: genflags.h:17
The Collision Data will be generated for this sector.
Definition: genflags.h:56
SectorChange
Describes what the generation does about a sector.
Definition: genflags.h:28
Definition: gamekitcrowddispersion.h:20
ClientInput is loaded to get the input of the sector.
Definition: genflags.h:21
May load the Sector inputs (if required by other CHANGED Sectors), does NOT generate any NavData or N...
Definition: genflags.h:34
Load the Sector inputs, generate the Sector NavData or impact the NavDataPatch.
Definition: genflags.h:31
(default) The Collision Data will NOT be generated for this sector
Definition: genflags.h:57