gwnavruntime/pathfollower/imovepositiononpathpredicate.h Source File

imovepositiononpathpredicate.h
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1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 // primary contact: LAPA - secondary contact: NOBODY
8 #ifndef Navigation_IMovePositionOnPathPredicate_H
9 #define Navigation_IMovePositionOnPathPredicate_H
10 
11 
12 namespace Kaim
13 {
14 
15 class PositionOnLivePath;
16 
17 
20 {
21 public:
22  // ---------------------------------- Public Member Functions ----------------------------------
23 
26 
27 
28  // ---------------------------------- Pure Virtual Functions ----------------------------------
29 
30  virtual bool CanMoveForward(PositionOnLivePath& positionOnLivePath) = 0;
31  virtual bool CanMoveBackward(PositionOnLivePath& positionOnLivePath) = 0;
32 };
33 
34 } // namespace Kaim
35 
36 #endif // Navigation_IMovePositionOnPathPredicate_H
Interface used to verify a PositionOnPath can be moved forward along the Path.
Definition: imovepositiononpathpredicate.h:19
Definition: gamekitcrowddispersion.h:20
This class aggregates all necessary information to describe a position on a LivePath, namely:
Definition: positiononlivepath.h:46