gwnavruntime/pathfollower/positiononpathcheckpointvalidator.h Source File

positiononpathcheckpointvalidator.h
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1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 // primary contact: LAPA - secondary contact: NOBODY
8 #ifndef Navigation_PositionOnPathCheckPointValidator_H
9 #define Navigation_PositionOnPathCheckPointValidator_H
10 
12 
13 
14 namespace Kaim
15 {
16 
20 {
21 public:
22  // ---------------------------------- Public Member Functions ----------------------------------
23 
26 
27  virtual bool Validate(Bot* bot, const PositionOnPath& positionOnPath);
28 };
29 
30 } // namespace Kaim
31 
32 #endif // Navigation_PositionOnPathCheckPointValidator_H
This class is the world element that represent an active character in Gameware Navigation.
Definition: bot.h:150
This class aggregates all necessary information about a position on a Path, namely: ...
Definition: positiononpath.h:33
Interface class for PositionOnPath validation classes.
Definition: ipositiononpathvalidator.h:22
Definition: gamekitcrowddispersion.h:20
Default implementation of IPositionOnPathValidator interface that use Bot::HasReachedPosition() funct...
Definition: positiononpathcheckpointvalidator.h:19