Overview

Gameware Navigation is a multi-platform SDK, written in C++, that provides developers of 3D games and simulations with high-performance tools for navigation and spatial analysis. Using Gameware Navigation, your production team can spend less time and effort on the mechanics of getting characters from place to place, and more time on designing the fun and engaging scenarios and gameplay that make your project unique.

Key features

Gameware Navigation incorporates:

Automatic data generation tools that quickly create optimized navigation meshes to identify the areas of your 3D game terrains that are walkable for characters with given physical dimensions and movement capabilities. The data generation API supports:

Runtime services for loading and making use of the navigation data in your game, including:

Live 3D visual debugging for rapid iteration on your AI, easily extensible to support your custom visual data.

Design goals

Gameware Navigation is designed:

History

Gameware Navigation is the successor to the Autodesk® Kynapse® AI middleware. In development since the year 2000, Kynapse has been part of over 100 released games of all levels and genres, including triple-A and double-A console and PC games, massively multiplayer on-line games, etc.

With the invaluable feedback gained from years of working closely with our customers, the vision for the product has been constantly evolving and changing. Ultimately, the scope and depth of the changes has made it necessary to craft an entirely new runtime API better suited for the next generation of gaming consoles, rather than continue iterating on the old Kynapse code base.