Use the Screencast API to instrument your applications to support the interactive Screencast timeline.
Download the Screencast SDK from https:\\screencast.autodesk.com\Downloads\SDK\1.2\Screencast-SDK-1.2.zip.
The Screencast API is written in C++ and supplied as C++ classes. The Screencast API documentation is intended for programmers who understand basic C++ concepts and have familiarity with the Screencast software.
The Screencast SDK consists of:
- The Screencast API header files. Header files define the methods developers can use to access the Screencast API.
- API documentation. The documentation contains descriptions and references for all classes and their methods.
- A sample program in C++ that has been instrumented with the Screencast API.
- A set of Screencast icons.
To distribute applications built with the Screencast API, you need one of the following:
The Screencast API is only available for Windows.
Unzip the ZIP file into a working directory.
- api/ contains x64 and x32 LIB, DLL, and PDB files.
- api/include/ contains the header files.
- api/docs/ contains the API documentation.
- icons/ contains Screencast icons in a range of sizes for use in enhancing your application.
- test/ contains a sample application.
- Readme.txt contains an outline of the SDK contents and important notes.
About Screencast and Chronicle
This document and files within the Screencast SDK refer to both Screencast and Chronicle.
- Autodesk Screencast is the product name and refers to the entire recording and playback system, SDK, and the Screencast website.
- Chronicle was the development name of the product. Internal elements of the API such as the Chronicle Facade class and the icon filenames retain this name.