II. Increase the Support Beam Height
Now that the model viewpoint is oriented appropriately, we can increase the beam height. There are two methods to increase the beam height by 60 mm while keeping the web holes centered vertically:
- Raise the top flange 60 mm and raise the location of the holes 30 mm.
- Raise the top flange 30 mm and lower the bottom flange 30 mm.
We will use the latter method.
- Click the down-arrow at the bottom of the SELECT panel of the ribbon to expand the panel. Then...
- Click Selection Filters
Select All to ensure that all types of features can be selected.
- While the pop-up list of filters is still open, ensure that the Select Through checkbox is activated. This option is necessary for hidden features on the back side of the model to be selected when enclosed in a selection rectangle.
- Click the down-arrow at the bottom of the MODIFY panel of the ribbon to see the available geometry modification commands. Then, click
Move. - In the Object section of the Move dialog box, click
Move Faces.
- Click and drag to draw a selection window that encloses only the top flange and all of the corner chamfers on the underside of it, as shown below:
The top flange and chamfers become highlighted in blue and a pivot point and movement triad appear somewhere along the selected faces.
Note: The movement triad may or may not be oriented as needed, specifically with a vertical (preferably upward) movement vector. For example, the triad in the following image does not have a movement vector that is parallel with the global Z-axis of the CAD model, which is what we need.
If a movement vector does not point in the +Z or -Z direction, perform the optional procedure under Step 2c below. Otherwise, skip to Step 2d.
- Optionally, to reorient the movement triad, click the
Set Pivot icon in the Move dialog box. Then... - Move the cursor along the horizontal or vertical edges of the model. The pivot point and triad will follow the mouse movement and reorient as you move along the various model features.
- Click the mouse to anchor the pivot point and triad in a new, suitable location.
Alternatively, you can return to the Home dialog box, while avoiding dragging the cursor across the model geometry, which would again move the triad. Then, click the Done icon (
) to the right of Set Pivot to anchor the pivot point.
Here is an example of a move-triad that is suitably oriented:
- Click the movement vector that aligns with the Z-axis and drag it upward a short distance. A Distance input field appears near the movement triad. Perform one of the following two actions, depending upon whether the vector points upward or downward:
- Vector Points in +Z (Upward) Direction: Type 30 in the distance input field and press Enter.
- Vector Points in -Z (Downward) Direction: Type –30 in the distance input field and press Enter.
- Once again, click
MODIFY
Move. - In the Object section of the Move dialog box, click
Move Faces.
- Click and drag to draw a selection window that encloses only the bottom flange and all of the corner chamfers on the underside of it, as shown below. Be careful to NOT fully enclose the web holes.
Note: Again, the movement triad may or may not be oriented as needed, specifically with a vertical (preferably downward) movement vector.
If a movement vector does not point in the -Z or +Z direction, perform the optional procedure under Step 3c below. Otherwise, skip to Step 3d.
- Optionally, to reorient the movement triad, click the
Set Pivot icon in the Move dialog box. Then... - Move the cursor along the horizontal or vertical edges of the model. The pivot point and triad will follow the mouse movement and reorient as you move along the various model features.
- Click the mouse to anchor the pivot point and triad in a new, suitable location.
Alternatively, you can return to the Home dialog box, while avoiding dragging the cursor across the model geometry, which would again move the triad. Then, click the Done icon (
) to the right of Set Pivot to anchor the pivot point.
Here is an example of a move-triad that is suitably oriented:
- Click the movement vector that aligns with the Z-axis and drag it downward a short distance. A Distance input field appears near the movement triad. Perform one of the following two actions, depending upon whether the vector points downward or upward:
- Vector Points in -Z (Downward) Direction: Type 30 in the distance input field and press Enter.
- Vector Points in +Z (Upward) Direction: Type –30 in the distance input field and press Enter.
What Else Can I Do with SimStudio Tools?
Note: We have increased the height of the support beam, at mid-span, from 350 mm to 410 mm using the Move command. Many other modifications are possible, such as:
- Push on an edge to turn it into a fillet or chamfer.
- Push or pull on existing fillets or chamfers to change their size.
- Push or pull on individual surfaces to change the thickness or shape of a structure or the diameter of a hole.
- Bend and move edges.
- Add or remove features (such as holes).
- Mirror features, create rectangular or polar patterns of features, or create a pattern of features along a specified path.
- Split surfaces, which is useful in FEA models to restrict surface loads to a portion of a larger surface.
Please consult the SimStudio Help for additional information.
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