Bodies and Components

Bodies are modeling tools. Use separate bodies to add or remove geometry to achieve the final shape of your design. For example, you can create a ceramic coffee cup by creating a body for the cup, a body for the handle, and joining them together.

Components represent real-world parts; something that you manufacture. Use components when your design consists of multiple parts you can assemble. For example, a door hinge consists of three components: one for the left side of the hinge, one for the right side and one for the pin that holds them together.

Body Highlights:

  • SimStudio supports three types of bodies: solids, surfaces, and T-Splines.
  • You can copy and paste bodies, but each copy is independent of other copies.
  • In many common workflows, a finished component contains only a single body.

Component Highlights:

  • Components can contain bodies, sketches, joints, planes, and other objects.
  • You can drag bodies and other objects from one component to another in the browser.
  • You can drag one component into another component in the browser to create a subassembly.
  • Copy and paste a component to create another instance of the component. All component instances update when a change is made to one instance.

Convert Bodies to Components

You can convert bodies to components. For example, you might work with separate bodies to ensure that the design fits together then push those bodies to components.

  • Select a body in the browser or graphics window, right-click, and select Create Components from Bodies.