Use the Render Options to further refine your output. Different options are available or greyed out depending on the output type you choose in Output Options.
- Anti-Aliasing button
- Enable to include anti-aliasing processing in the output.
- Motion Blur button
- Enable to include motion blur processing in the output.
- Transparency button
- Enable to include the alpha transparency of the objects in the Output when processing this output.
- Depth of Field button
- Enable to process the selected output with the Depth of Field settings defined in the Action Setup menu.
Note: The Depth of Field option is unavailable in Smoke unless an Action setup is loaded that has depth of field information in it.
- Use Emissive button
- Enable to process an output with the effect of an emissive map in the scene. An emissive map uses colours to simulate a glowing effect within the texture.
- Use Ambient button
- Enable to process an output with the ambient effect.
- Use GMask button
- Enable to process the output with garbage mask effects. Available for all output types except Matte and Media Matte.
- Use Gmask box
- Select whether to use the garbage mask transparency or render the GMask colour. Available for Matte and Media Matte output types.
- Blending box
- Select whether to use a master blend option (Change Blend) or to use the blend set in the Blending Mode box (Keep Blend). Available for Matte and Media Matte output types.
- Blend Mode box
- Select an option to determine the blending mode of the mask when it overlaps with another mask. Available for Matte and Media Matte output types.
- Use Specularity button
- Enable to process an output with the specularity effect.
- Use Reflection button
- Enable to process an output with the reflection effect.
- Use AO button
- Enable to process an output with the ambient occlusion effect.