Quickly build and control wheel arch shape.
Common wheel arch is a simple but controlled semicircular (although almost never a perfect circle) opening in body side of an automobile.
It is not uncommon to start building a model at wheel arches as these provide good reference starting points
Additional styling requirements may include leaning wheel arch to the front of the car to achieve more dynamic appearance or changing shape to allow for wheel steering and suspension movements – this is also incentive to keep wheel arch geometry simple, clean, and easy to modify.
Tools used in this workflow:

When creating wheel arch it is helpful to use circular curve as reference

Use Face tool multiple sides option
Choose the wheel arch plane

Set plane to start creating wheel arch (x-z is common plane to use)

Start at the bottom by placing equally spaced points, tracing background curve

Move and rotate surface until it intersects most of the frame

Select starting point to create face
Face extrusion

Completed face to be used for wheel arch creation

Select face, scale extrude with creased edges option (Ctrl+Alt)

Extrude face result, stop extrusion here to allow for step

Continue extruding by pressing Ctrl+Alt (create more transition surfaces)
Deleting faces

Immediately after extrusion delete inner face by pressing delete

Select and delete two lower faces as well

Result after deleting faces

Box/marquee pick the object

Select UnCrease tool

Wheel Arch takes smooth form after UnCreasing the edges

Select center edge and apply the Crease tool, this becomes wheel arch lip edge

Pull outer edge in y axis

Completed wheel arch (also shows extruded transition surfaces)