These options are available under VRED Visualization > Stereo.
Disabled: Stereo mode is disabled by default.
Double Buffered: Activates double-buffered rendering in OpenGL mode for a shutter stereo mode when supported by the graphics board.
Horizontal Interlaced: Activates horizontal interlaced stereo rendering. This function produces an image with alternating lines for left and right eye. Televisions also use this function.
Vertical Interlaced: Activates vertical interlaced stereo rendering.
Left/Right Split: Render View is split into two render areas. The left half of Render View draws the left eye’s field of view of stereo rendering. The bottom half draws the right eye's field of view.
Left/Right Split (Half): Half resolution mode for stereo television.
Top/Bottom Split: Render View is split into two render areas. The top half of Render View draws the left eye’s field of view of stereo rendering. The bottom half draws the right eye’s field of view.
Red/Cyan: Activates red/cyan anaglyph stereo mode; can be used with cheap glasses.
Blue/Yellow: Activates blue/yellow stereo rendering mode. The same as red/cyan with differently colored glasses.
Green/Magenta: Activates the green/magenta stereo rendering mode.
Left Eye: Activates only left eye’s stereo rendering view.
Right Eye: Activates only right eye’s stereo rendering view.
Tridelity Multi-View: Activates multi-view (five view) stereo rendering mode, appropriate for tridelity active stereo displays and further comparable hardware.
Eye Separation: Sets viewer’s eye left and right eye distance in millimeters.
Zero Parallax Distance: Sets viewer’s focus distance. This distance is the distance to a plane where the images for both eyes match. For example, if you are 1.50 m in front of a powerwall, the value is 1500mm.
Disable Stereo: Disables stereo rendering.
Auto: Calculates the Eye distance depending on the view distance.