These rendering options are available from the VRED Visualization menu.
In raytracing mode, a selection of different render passes are provided for interactive display. To view composed rendering, choose Beauty Rendering.
Allows you to interactively evaluate specific render passes in the viewport. This feature works in raytracing only. You can view the following:
Combined Channels
Diffuse IBL
Diffuse Light
Diffuse Indirect
Glossy IBL
Glossy Light
Glossy Indirect
Specular Reflection
Incandescence
Translucency
Transparency Color
Background Color
Material Channels
Diffuse Color
Glossy Color
Specular Color
Incandescence
Translucency Color
Transparency Color
Background Color
Illumination Channels
Diffuse IBL Illumination
Diffuse Light Illumination
Diffuse Indirect Illumination
Glossy IBL Illumination
Glossy Light Illumination
Glossy Indirect Illumination
Translucency IBL Illumination
Translucency Light Illumination
Translucency Indirect Illumination
Specular Indirect Illumination
Auxiliary Channels
Occlusion
Mask
Depth
Material ID
Normal
Position
View
This render mode gives visual feedback about the orientation of vertex and face normals. See To Work with Normals.
This enables precalculated ambient occlusion.
Shows precalculated indirect illumination, or with photon mapping and final gathering enabled. Shows the final gather points.
Analyzes the quality of a surface. Options of this rendering mode are defined in the Surface Analysis module.
Uses a basic shading quality without distracting reflections. It only uses standard light sources and ignores IBL lighting.
NPR rendering is an OpenGL render mode, which allows you to render schematic images. NPR shading supports outline rendering.