Render Options in the Visualization Menu

These rendering options are available from the VRED Visualization menu.

Realistic Rendering

In raytracing mode, a selection of different render passes are provided for interactive display. To view composed rendering, choose Beauty Rendering.

Render Passes Rendering

Allows you to interactively evaluate specific render passes in the viewport. This feature works in raytracing only. You can view the following:

    Combined Channels

  • Diffuse IBL

  • Diffuse Light

  • Diffuse Indirect

  • Glossy IBL

  • Glossy Light

  • Glossy Indirect

  • Specular Reflection

  • Incandescence

  • Translucency

  • Transparency Color

  • Background Color

    Material Channels

  • Diffuse Color

  • Glossy Color

  • Specular Color

  • Incandescence

  • Translucency Color

  • Transparency Color

  • Background Color

    Illumination Channels

  • Diffuse IBL Illumination

  • Diffuse Light Illumination

  • Diffuse Indirect Illumination

  • Glossy IBL Illumination

  • Glossy Light Illumination

  • Glossy Indirect Illumination

  • Translucency IBL Illumination

  • Translucency Light Illumination

  • Translucency Indirect Illumination

  • Specular Indirect Illumination

    Auxiliary Channels

  • Occlusion

  • Mask

  • Depth

  • Material ID

  • Normal

  • Position

  • View

Vertex/Face Normal Rendering

This render mode gives visual feedback about the orientation of vertex and face normals. See To Work with Normals.

Ambient Occlusion Rendering

This enables precalculated ambient occlusion.

Indirect Illumination Rendering

Shows precalculated indirect illumination, or with photon mapping and final gathering enabled. Shows the final gather points.

Surface Analysis Rendering

Analyzes the quality of a surface. Options of this rendering mode are defined in the Surface Analysis module.

Analytic Rendering

Uses a basic shading quality without distracting reflections. It only uses standard light sources and ignores IBL lighting.

Non Photorealistic Rendering

NPR rendering is an OpenGL render mode, which allows you to render schematic images. NPR shading supports outline rendering.