Lens
Physical Lens
This lens shader simulates depth of field by casting multiple
eye rays into the scene such that an object at the focal distance
is sharp and in focus, while objects at other distances are
blurred.
physical_lens_dof
color "physical_lens_dof" (
scalar "plane",
scalar "radius")
- plane
- is the focal distance at which objects appear in
focus. More precisely it is the negative Z coordinate of the
focus plane in camera space. It must be a positive number.
- radius
- is the radius of confusion at the camera's focal
distance. Larger numbers increase the blurring effect. Note that
typical values are small, and large values can reduce the entire
scene to a noisy cloud.
Oversampling Lens
This lens shader casts a given number of eye rays into the scene with
identical properties. This is useful only for path tracing materials: for
a subsequent incoming ray with same direction as the previous one they
may trace secondaries rays in a different direction dependent on reflection
and refraction probabilities, following a new illumination path. See
path_material.
oversampling_lens
color "oversampling_lens" (
integer "samples")
- samples
- number of samples per pixel. Values greater than 1 perform
oversampling.
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