This shader performs three kinds of simulations which can be used together or independently:
The following scattering features are supported:
color "misss_physical" ( color "material", color "transmission", scalar "ior", vector "absorption_coeff", vector "scattering_coeff", scalar "scale_conversion", scalar "scattering_anisotropy", scalar "depth", integer "max_samples", integer "max_photons", scalar "max_radius", boolean "approx_diffusion", boolean "approx_single_scatter", boolean "approx_multiple_scatter", array light "lights", integer "mode")The shader provides parameters for Optical Properties and Tuning. The shader has to be applied both as a material and a photon shader.
material "misss_physical_phen" ( color "material", color "transmission", scalar "ior", vector "absorption_coeff", vector "scattering_coeff", scalar "scale_conversion", scalar "scattering_anisotropy", scalar "depth", integer "max_samples", integer "max_photons", scalar "max_radius", boolean "approx_diffusion", boolean "approx_single_scatter", boolean "approx_multiple_scatter", array light "lights", integer "mode" ) version 4This is a material Phenomenon with appropriate shader connections both to the material and photon slots. Its parameters and behavior are identical to misss_physical.
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