Issue or limitation | Workaround |
---|---|
SDS (SubDivision Surfaces) are not supported yet | Convert to polymeshes or NURBS. |
Network parallelism is not supported yet. | None. |
Absorption and scattering coefficients may require 4 or more digit numbers after the comma, some OEM UI's show only 3 digits in regular field numbers. However, extra digits are interpreted correctly. | None. |
Objects should have an entering and exiting surface in order to store photons correctly, open surfaces/meshes/sds (when supported) may cause storage problems. | Model with an eye on the storing process, think volumetrically. |
Copyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.