Particles

The following shaders can be used to drive shader parameters from named properties of the currently rendered particle. For example, individual colors of the particles may be stored in a field called color. If a shader mib_map_get_color using the color field name as input parameter gets connected to the material shader of the particle object then each particle will be rendered in its specific color.

mib_map_get_color
color "mib_map_get_color" (
    string      "field_name")
field_name
specifies the name of the field of the particle data to look up. The field name and data type have to match in order to return a successful value.
mib_map_get_integer
integer "mib_map_get_integer" (
    string      "field_name")
field_name
specifies the name of the field of the particle data to look up. The field name and data type have to match in order to return a successful value.
mib_map_get_scalar
scalar "mib_map_get_scalar" (
    string      "field_name")
field_name
specifies the name of the field of the particle data to look up. The field name and data type have to match in order to return a successful value.
mib_map_get_vector
vector "mib_map_get_vector" (
    string      "field_name")
field_name
specifies the name of the field of the particle data to look up. The field name and data type have to match in order to return a successful value.
mib_map_get_transform
transform "mib_map_get_transform" (
    string      "field_name")
field_name
specifies the name of the field of the particle data to look up. The field name and data type have to match in order to return a successful value.

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