The preceding examples have created or modified the XML for layer definitions in memory. To add those layers to a map:
This function adds takes a layer’s XML, creates a resource in the session repository from it, and adds that layer resource to a map.
<?php require_once('../common/common.php'); /////////////////////////////////////////////////////////// function add_layer_definition_to_map($layerDefinition, $layerName, $layerLegendLabel, $mgSessionId, $resourceService, &$map) // Adds the layer definition (XML) to the map. // Returns the layer. { // Validate the XML. $domDocument = new DOMDocument; $domDocument->loadXML($layerDefinition); if (! $domDocument->schemaValidate( "$schemaDirectory\LayerDefinition-1.1.0.xsd") ) { echo "ERROR: The new XML document is invalid. <BR>\n."; return NULL; } // Save the new layer definition to the session // repository $byteSource = new MgByteSource($layerDefinition, strlen($layerDefinition)); $byteSource->SetMimeType(MgMimeType::Xml); $resourceID = new MgResourceIdentifier( "Session:$mgSessionId//$layerName.LayerDefinition"); $resourceService->SetResource($resourceID, $byteSource->GetReader(), null); $newLayer = add_layer_resource_to_map($resourceID, $resourceService, $layerName, $layerLegendLabel, $map); return $newLayer; }
This function adds a layer resource to a map.
function add_layer_resource_to_map($layerResourceID, $resourceService, $layerName, $layerLegendLabel, &$map) // Adds a layer defition (which can be stored either in the // Library or a session repository) to the map. // Returns the layer. { $newLayer = new MgLayer($layerResourceID, $resourceService); // Add the new layer to the map's layer collection $newLayer->SetName($layerName); $newLayer->SetVisible(true); $newLayer->SetLegendLabel($layerLegendLabel); $newLayer->SetDisplayInLegend(true); $layerCollection = $map->GetLayers(); if (! $layerCollection->Contains($layerName) ) { // Insert the new layer at position 0 so it is at // the top of the drawing order $layerCollection->Insert(0, $newLayer); } return $newLayer; }
This function adds a layer to a legend’s layer group.
function add_layer_to_group($layer, $layerGroupName, $layerGroupLegendLabel, &$map) // Adds a layer to a layer group. If necessary, it creates // the layer group. { // Get the layer group $layerGroupCollection = $map->GetLayerGroups(); if ($layerGroupCollection->Contains($layerGroupName)) { $layerGroup = $layerGroupCollection->GetItem($layerGroupName); } else { // It does not exist, so create it $layerGroup = new MgLayerGroup($layerGroupName); $layerGroup->SetVisible(true); $layerGroup->SetDisplayInLegend(true); $layerGroup->SetLegendLabel($layerGroupLegendLabel); $layerGroupCollection->Add($layerGroup); } // Add the layer to the group $layer->SetGroup($layerGroup); }