Defines joints between components to position component occurrences relative to other occurrences in a model.
Model
Assemble
Joint
Patch
Assemble
Joint
Select the direction the component can move or rotate.
| Joint Type | Description | Motion Allowed | |
|---|---|---|---|
|
Rigid |
Locks components together, removing all degrees of freedom. |
None |
|
Revolute |
Allows the component to rotate around joint origin. |
1 rotation |
|
Slider |
Allows the component to translate along a single axis. |
1 translation |
|
Cylindrical |
Allows the component to rotate and translate along the same axis. |
1 translation 1 rotation |
|
Pin-slot |
The component can rotate about an axis and translate about a different axis. |
1 translation 1 rotation |
|
Planar |
Allows the component to translate along two axes and rotate about a single axis. |
2 translation 1 rotation |
|
Ball |
Allows the component to rotate about all three axes using a gimbal system (three nested rotations). |
3 rotation |
Hover the mouse over a face then hold Command (Mac) or Ctrl (Windows) to lock that face.
Component1 is always the component that moves to satisfy the joint.