ClipState : ReferenceTarget
         
         ClipState : ReferenceTarget {455d5a81,3dcb1dc2}  
          コンストラクタ: 
         
         Class instances not creatable by MAXScript
 
          プロパティ: 
         
             
         
         <ClipState>.name () : string   
 
             
         
         <ClipState>.clips (UVW_Map) : max object array 
 
             
         
         <ClipState>.priority () : integer 
 
             
         
         <ClipState>.weight (Near_Plane) : integer 
 
             
         
         <ClipState>.weight_list (Far_Plane) : int array 
 
             
         
         <ClipState>.percentage (ASCII_files___asc) : float 
 
             
         
         <ClipState>.deviation () : float 
 
             
         
         <ClipState>.statePercentage (Assign__s_Controller) : float 
 
             
         
         <ClipState>.seed (Convert_To_Spline) : integer 
 
             
         
         <ClipState>.speed_toggle (Normal) : boolean 
 
             
         
         <ClipState>.minspeed () : float 
 
             
         
         <ClipState>.maxspeed () : float 
 
             
         
         <ClipState>.speed_clip_toggle () : boolean 
 
             
         
         <ClipState>.speed_deviation () : float 
 
             
         
         <ClipState>.scale_speed_toggle () : boolean 
 
             
         
         <ClipState>.scale_speed (Symmetry) : float 
 
             
         
         <ClipState>.base_speed (Material) : float 
 
             
         
         <ClipState>.speed_range_unique (Threshold) : integer 
 
             
         
         <ClipState>.unique_speed (ASCII_Object_Output) : float 
 
             
         
         <ClipState>.speed_in_radio (Save_Object) : integer 
 
             
         
         <ClipState>.speed_out_radio (Color_Clipboard) : integer 
 
             
         
         <ClipState>.accel_toggle (Normal) : boolean 
 
             
         
         <ClipState>.minaccel () : float 
 
             
         
         <ClipState>.maxaccel () : float 
 
             
         
         <ClipState>.accel_clip_toggle () : boolean 
 
             
         
         <ClipState>.accel_deviation () : float 
 
             
         
         <ClipState>.accel_range_unique () : integer 
 
             
         
         <ClipState>.unique_accel (ASCII_Object_Output) : float 
 
             
         
         <ClipState>.accel_in_radio () : integer 
 
             
         
         <ClipState>.accel_out_radio () : integer 
 
             
         
         <ClipState>.scale_accelspeed_toggle () : boolean 
 
             
         
         <ClipState>.scale_accelspeed (Symmetry) : float 
 
             
         
         <ClipState>.base_accelspeed (Material) : float 
 
             
         
         <ClipState>.pitch_toggle (Normal) : boolean 
 
             
         
         <ClipState>.minpitch (Stop) : float 
 
             
         
         <ClipState>.maxpitch (Cancel) : float 
 
             
         
         <ClipState>.pitch_clip_toggle () : boolean 
 
             
         
         <ClipState>.pitch_deviation () : float 
 
             
         
         <ClipState>.scale_pitch_toggle () : boolean 
 
             
         
         <ClipState>.scale_pitch (Symmetry) : float 
 
             
         
         <ClipState>.base_pitch (Material) : float 
 
             
         
         <ClipState>.pitch_range_unique () : integer 
 
             
         
         <ClipState>.unique_pitch (ASCII_Object_Output) : float 
 
             
         
         <ClipState>.pitch_in_radio () : integer 
 
             
         
         <ClipState>.pitch_out_radio () : integer 
 
             
         
         <ClipState>.scale_pitchspeed_toggle () : boolean 
 
             
         
         <ClipState>.scale_pitchspeed (Symmetry) : float 
 
             
         
         <ClipState>.base_pitchspeed (Material) : float 
 
             
         
         <ClipState>.pitchrate_toggle (Normal) : boolean 
 
             
         
         <ClipState>.minpitchvelocity () : float 
 
             
         
         <ClipState>.maxpitchvelocity () : float 
 
             
         
         <ClipState>.pitchvelocity_clip_toggle () : boolean 
 
             
         
         <ClipState>.pitchvelocity_deviation () : float 
 
             
         
         <ClipState>.pitchvelocity_range_unique () : integer 
 
             
         
         <ClipState>.unique_pitchvelocity (ASCII_Object_Output) : float 
 
             
         
         <ClipState>.pitchvelocity_in_radio () : integer 
 
             
         
         <ClipState>.pitchvelocity_out_radio () : integer 
 
             
         
         <ClipState>.scale_pitchvelocityspeed_toggle () : boolean 
 
             
         
         <ClipState>.scale_pitchvelocityspeed (Symmetry) : float 
 
             
         
         <ClipState>.base_pitchvelocityspeed (Material) : float 
 
             
         
         <ClipState>.headingvelocity_toggle (Normal) : boolean 
 
             
         
         <ClipState>.minheadingvelocity () : float 
 
             
         
         <ClipState>.maxheadingvelocity () : float 
 
             
         
         <ClipState>.headingvelocity_clip_toggle () : boolean 
 
             
         
         <ClipState>.headingvelocity_deviation () : float 
 
             
         
         <ClipState>.headingvelocity_range_unique () : integer 
 
             
         
         <ClipState>.unique_headingvelocity (ASCII_Object_Output) : float 
 
             
         
         <ClipState>.headingvelocity_in_radio () : integer 
 
             
         
         <ClipState>.headingvelocity_out_radio () : integer 
 
             
         
         <ClipState>.scale_headingvelocityspeed_toggle () : boolean 
 
             
         
         <ClipState>.scale_headingvelocityspeed (Symmetry) : float 
 
             
         
         <ClipState>.base_headingvelocityspeed (Material) : float 
 
             
         
         <ClipState>.script_toggle (Normal) : boolean 
 
             
         
         <ClipState>.functionName (Wave_Binding) : string 
 
             
         
         <ClipState>.script (WaveMod) : string