Illumination_Phong : textureMap
         
         Illumination_Phong - superclass: textureMap; super-superclass:material - 31:2 - classID: #(2004031007, 1191335198) 
 
          
                
            
 
             コンストラクタ:  
            
 
            Class instances not creatable by MAXScript 
  
                
            
 
             プロパティ: 
            
 
            <Illumination_Phong>.'#TheList' 
  
                
            
 
            <Illumination_Phong>.'#Shader_Version' 
  
                
            
 
            <Illumination_Phong>.'#numInputs' 
  
                
            
 
            <Illumination_Phong>.Connection_struct__0000__Illumination_phongUndefinedClass default: undefined -- paramBlock2 
  
                
            
 
            <Illumination_Phong>.diffuse_colorColor default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255)); 
  
                
            
 
            <Illumination_Phong>.diffuse_color_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.diffuse_color_paramNameUndefinedClass default: undefined -- string; 
  
                
            
 
            <Illumination_Phong>.diffuse_color_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
            <Illumination_Phong>.diffuse_scalarFloat default: 0.7 -- animatable; float 
  
                
            
 
            <Illumination_Phong>.diffuse_scalar_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.diffuse_scalar_paramNameUndefinedClass default: undefined -- string; 
  
                
            
 
            <Illumination_Phong>.diffuse_scalar_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
            <Illumination_Phong>.Illumination_phongUndefinedClass default: undefined -- paramBlock2 
  
                
            
 
            <Illumination_Phong>.normalPoint3 default: [0,0,0] -- animatable; point3 
  
                
            
 
            <Illumination_Phong>.normal_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.normal_enableBooleanClass default: false -- animatable; boolean 
  
                
            
 
            <Illumination_Phong>.normal_paramNameUndefinedClass default:undefined -- string; 
  
                
            
 
            <Illumination_Phong>.normal_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
            <Illumination_Phong>.numIMultipleOutputChannelsInteger default: 4 -- integer; 
  
                
            
 
            <Illumination_Phong>.specular_colorColor default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255)); 
  
                
            
 
            <Illumination_Phong>.specular_color_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.specular_color_paramNameUndefinedClass default: undefined -- string; 
  
                
            
 
            <Illumination_Phong>.specular_color_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
            <Illumination_Phong>.specular_scalarFloat default: 0.06 -- animatable; float 
  
                
            
 
            <Illumination_Phong>.specular_scalar_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.specular_scalar_paramNameUndefinedClass default: undefined -- string; 
  
                
            
 
            <Illumination_Phong>.specular_scalar_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
            <Illumination_Phong>.specular_shininessFloat default: 15.0 -- animatable; float 
  
                
            
 
            <Illumination_Phong>.specular_shininess_connectedBooleanClass default: false -- boolean 
  
                
            
 
            <Illumination_Phong>.specular_shininess_paramNameUndefinedClass default: undefined -- string; 
  
                
            
 
            <Illumination_Phong>.specular_shininess_shaderUndefinedClass default: undefined -- texturemap 
  
                
            
 
          
          
             Illumination_Phong インタフェース: 
            
 
            Interface:IMtlRender_Compability_MtlBase 
  
                
            
 
             プロパティ: 
            
 
             メソッド: 
            
 
             アクション: 
            
 
            Interface:iMultipleOutputChannels 
  
                
            
 
             プロパティ: 
            
 
            .numIMultipleOutputChannels: integer : Read 
  
                
            
 
             メソッド: 
            
 
            <TSTR by value>getIMultipleOutputChannelLocalizedName
  
                
            
 
             
                
            
 
            <TSTR by value>getIMultipleOutputChannelName
  
                
            
 
             
                
            
 
            Interface:iMultiOutputConsumer 
  
                
            
 
             プロパティ: 
            
 
            .numInputs: integer : Read 
  
                
            
 
             メソッド: 
            
 
             
                
            
 
            <index>input_index <maxObject>output_rtarg <index>output_index 
  
                
            
 
            <maxObject>GetOutputRefTargetFromInput
  
                
            
 
             
                
            
 
             <index>GetOutputIndexFromInput 
  
                
            
 
             
                
            
 
             <bool>CanAssignOutputToInput 
  
                
            
 
            <index>input_index <maxObject>output_rtarg <index>output_index 
  
                
            
 
            <TSTR by value>GetInputName
  
                
            
 
             
                
            
 
            <TSTR by value>GetInputLocalizedName