Inverse_of_Photographic_Exposure: テクスチャ マップ
         
         Inverse_of_Photographic_Exposure : textureMap {7773161f,8a689837} 
         3ds Max 2013 以降で使用可能です。  
         
             
         
          コンストラクタ: 
         
         Class instances not creatable by MAXScript
 
             
         
          プロパティ: 
         
         <Inverse_of_Photographic_Exposure>.input : fRGBA color
 
             
         
         <Inverse_of_Photographic_Exposure>.cm2_factor : float
 
             
         
         <Inverse_of_Photographic_Exposure>.whitepoint : fRGBA color
 
             
         
         <Inverse_of_Photographic_Exposure>.film_iso : float
 
             
         
         <Inverse_of_Photographic_Exposure>.camera_shutter : float
 
             
         
         <Inverse_of_Photographic_Exposure>.f_number : float
 
             
         
         <Inverse_of_Photographic_Exposure>.vignetting : float
 
             
         
         <Inverse_of_Photographic_Exposure>.burn_highlights : float
 
             
         
         <Inverse_of_Photographic_Exposure>.crush_blacks : float
 
             
         
         <Inverse_of_Photographic_Exposure>.saturation : float
 
             
         
         <Inverse_of_Photographic_Exposure>.gamma : float
 
             
         
         <Inverse_of_Photographic_Exposure>.input_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.input_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.input_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.cm2_factor_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.cm2_factor_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.cm2_factor_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.whitepoint_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.whitepoint_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.whitepoint_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.film_iso_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.film_iso_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.film_iso_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.camera_shutter_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.camera_shutter_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.camera_shutter_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.f_number_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.f_number_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.f_number_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.vignetting_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.vignetting_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.vignetting_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.burn_highlights_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.burn_highlights_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.burn_highlights_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.crush_blacks_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.crush_blacks_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.crush_blacks_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.saturation_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.saturation_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.saturation_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.gamma_connected : boolean
 
             
         
         <Inverse_of_Photographic_Exposure>.gamma_shader : texturemap
 
             
         
         <Inverse_of_Photographic_Exposure>.gamma_paramName : string
 
             
         
         <Inverse_of_Photographic_Exposure>.TheList : maxObject array
 
             
         
         <Inverse_of_Photographic_Exposure>.Shader_Version : integer
 
             
         
          
            Inverse_of_Photographic_Exposure インタフェース:
            
 
            Interface: IMtlRender_Compability_MtlBase
  
             プロパティ: 
            
 
             メソッド: 
            
 
             アクション: