IKControl : Matrix3Controller
         
         IKControl : Matrix3Controller {e6f5815,717f99a4}  
          コンストラクタ 
         
         Class instances not creatable by MAXScript 
 
             
         
          プロパティ 
         
         .PosXActive (Position_X_Active) : boolean 
 
             
         
         .PosXLLimited (Position_X_Lower_Limited) : boolean 
 
             
         
         .PosXULimited (Position_X_Upper_Limited) : boolean 
 
             
         
         .PosXLimited (Position_X_Limited) : boolean 
 
             
         
         .PosXLLimit (Position_X_Lower_Limit) : world units 
 
             
         
         .PosXULimit (Position_X_Upper_Limit) : world units 
 
             
         
         .PosYActive (Position_Y_Active) : boolean 
 
             
         
         .PosYLLimited (Position_Y_Lower_Limited) : boolean 
 
             
         
         .PosYULimited (Position_Y_Upper_Limited) : boolean 
 
             
         
         .PosYLimited (Position_Y_Limited) : boolean 
 
             
         
         .PosYLLimit (Position_Y_Lower_Limit) : world units 
 
             
         
         .PosYULimit (Position_Y_Upper_Limit) : world units 
 
             
         
         .PosZActive (Position_Z_Active) : boolean 
 
             
         
         .PosZLLimited (Position_Z_Lower_Limited) : boolean 
 
             
         
         .PosZULimited (Position_Z_Upper_Limited) : boolean 
 
             
         
         .PosZLimited (Position_Z_Limited) : boolean 
 
             
         
         .PosZLLimit (Position_Z_Lower_Limit) : world units 
 
             
         
         .PosZULimit (Position_Z_Upper_Limit) : world units 
 
             
         
         .RotXActive (Rotation_X_Active) : boolean 
 
             
         
         .RotXLLimited (Rotation_X_Lower_Limited) : boolean 
 
             
         
         .RotXULimited (Rotation_X_Upper_Limited) : boolean 
 
             
         
         .RotXLimited (Rotation_X_Limited) : boolean 
 
             
         
         .RotXLLimit (Rotation_X_Lower_Limit) : angle 
 
             
         
         .RotXULimit (Rotation_X_Upper_Limit) : angle 
 
             
         
         .RotYActive (Rotation_Y_Active) : boolean 
 
             
         
         .RotYLLimited (Rotation_Y_Lower_Limited) : boolean 
 
             
         
         .RotYULimited (Rotation_Y_Upper_Limited) : boolean 
 
             
         
         .RotYLimited (Rotation_Y_Limited) : boolean 
 
             
         
         .RotYLLimit (Rotation_Y_Lower_Limit) : angle 
 
             
         
         .RotYULimit (Rotation_Y_Upper_Limit) : angle 
 
             
         
         .RotZActive (Rotation_Z_Active) : boolean 
 
             
         
         .RotZLLimited (Rotation_Z_Lower_Limited) : boolean 
 
             
         
         .RotZULimited (Rotation_Z_Upper_Limited) : boolean 
 
             
         
         .RotZLimited (Rotation_Z_Limited) : boolean 
 
             
         
         .RotZLLimit (Rotation_Z_Lower_Limit) : angle 
 
             
         
         .RotZULimit (Rotation_Z_Upper_Limit) : angle 
 
             
         
         .PrefPosX (Preferred_Position_X) : float 
 
             
         
         .PrefPosY (Preferred_Position_Y) : float 
 
             
         
         .PrefPosZ (Preferred_Position_Z) : float 
 
             
         
         .PrefXAngle (Preferred_Rotation_X) : angle 
 
             
         
         .PrefYAngle (Preferred_Rotation_Y) : angle 
 
             
         
         .PrefZAngle (Preferred_Rotation_Z) : angle