Component_Falloff : textureMap
Component_Falloff - superclass: textureMap; super-superclass:material - 10:2 - classID: #(450570140, 639067455)
コンストラクタ:
プロパティ:
<Component_Falloff>.'#TheList'
<Component_Falloff>.'#Shader_Version'
<Component_Falloff>.'#numInputs'
<Component_Falloff>.amount Float default: 1.0 -- animatable; float
<Component_Falloff>.amount_connected BooleanClass default: false -- boolean
<Component_Falloff>.amount_paramName UndefinedClass default: undefined-- string;
<Component_Falloff>.amount_shader UndefinedClass default: undefined -- texturemap
<Component_Falloff>.Component_falloff UndefinedClass default: undefined -- paramBlock2
<Component_Falloff>.Connection_struct__0000__Component_falloff UndefinedClass default: undefined -- paramBlock2
<Component_Falloff>.numIMultipleOutputChannels Integer default: 1 -- integer; !error setting value!
Component_Falloff インタフェース:
Interface:IMtlRender_Compability_MtlBase
プロパティ:
メソッド:
アクション:
Interface:iMultipleOutputChannels
プロパティ:
.numIMultipleOutputChannels: integer : Read
メソッド:
<TSTR by value>getIMultipleOutputChannelLocalizedName
<TSTR by value>getIMultipleOutputChannelName
Interface:iMultiOutputConsumer
プロパティ:
.numInputs: integer : Read
メソッド:
<index>input_index <maxObject>output_rtarg <index>output_index
<maxObject>GetOutputRefTargetFromInput
<index>GetOutputIndexFromInput
<bool>CanAssignOutputToInput
<index>input_index <maxObject>output_rtarg <index>output_index
<TSTR by value>GetInputName
<TSTR by value>GetInputLocalizedName