Functionality
Table of Contents
Scene Database
Geometry
Subdivision Surfaces
Curve Geometry
Point Data
Atmospheres and Volumes
Materials
Texture Mapping
Direct Lighting
Multiple Importance Sampling
3.11
Image-Based Lighting
Light Mapping
Multipass Rendering
User-Defined Shaders
The Camera
Animation
Sampling Algorithms
Rasterizer
Color Calculations
Spectral Rendering
Image Output
Pixel Coverage
Contours
Caustics
Global Illumination
Global Illumination GPU
3.12
Global Illumination "Next" (Prototype)
3.13
Final Gathering
Importons
Irradiance Particles
iray Rendering Mode
3.12
Path Raytracing
Diagnostic Modes
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