Bibliography
- Arvo 89
J. Arvo, D. Kirk, "A survey of ray tracing acceleration
techniques". In A. S. Glassner (ed.), An introduction to ray
tracing. Academic Press, London, 1989.
- Bartels 87
R. H. Bartels, J. C. Beatty, and B. A. Barsky, An introduction
to splines for use in computer graphics and geometric modeling.
Morgan Kaufmann, Los Altos, Calif., 1987.
- Driemeyer 05
T. Driemeyer, Rendering with mental ray, 3nd edn. Springer,
Wien New York, 2005 (mental ray handbooks, vol. 1).
- Farin 97
G. Farin, Curves and surfaces for computer-aided design, 4th
edn. Academic Press, San Diego, 1997.
- Foley90
J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes, Computer
graphics, principles and practice, 2nd edn. Addison-Wesley,
Reading, Mass., 1990.
- Glassner 89
A. S. Glassner (ed), An introduction to ray tracing.
Academic Press, London, 1989.
- Glassner 95
A. S. Glassner, Principles of digital image synthesis.
Morgan Kaufmann, San Francisco, 1995.
- Hall89
R. Hall, Illumination and color in computer generated
imagery. Springer, New York, 1989.
- Hanrahan 93
P. Hanrahan, "Rendering concepts". In: M. F. Cohen and J. R.
Wallace, Radiosity and realistic image synthesis. Academic
Press Professional, Boston, 1993.
- Herken94
R. Herken, R. Hödicke, K. J. Schmidt, "High image quality,
interactive rendering on scalable parallel systems. An interim
report on ESPRIT project 6173 (DESIRE)". In: J. C. Zuidervaart, L.
Dekker (eds.), Proceedings of the 1994 EUROSIM Conference on
Massively Parallel Processing. Elsevier, Amsterdam, 1994.
- Jensen 96
H. W. Jensen, "Global illumination using photon maps". In: X.
Pueyo, P. Schröder (eds.), Rendering Techniques '96.
Springer, Wien New York, 1996, pp. 21-30 (Eurographics).
- Jensen 98
H. W. Jensen and P. H. Christensen, "Efficient simulation of light
transport in scenes with participating Media using photon maps",
SIGGRAPH '98 Proceedings of the 25th Annual Conference on
Computer Graphics and Interactive Techniques:, 311-320.
- Lefrancois 05
M-K Lefrancois,
"mental ray Phenomena on the GPU", GPU Gems II, chapter
13, Addison-Wesley 2005.
- Niederreiter92
H. Niederreiter, "Random Number Generation and Quasi-Monte Carlo
Methods", CBMS-NSF Regional Conference Series in Applied
Mathematics, volume 63, Society for Industrial and Applied
Mathematics, Philadelphia 1992.
- Perlin85
K. Perlin, "An image synthesizer". SIGGRAPH '85 Proceedings of
the 12th Annual Conference on Computer Graphics and Interactive
Techniques:, 287-296.
- Piegl 97
L. Piegl and W. Tiller, The NURBS book, 2nd edn. Springer,
Berlin Heidelberg New York Tokyo, 1997 (Monographs in visual
communication).
- Ward92
G. Ward, "Measuring and modeling anisotropic reflection".
SIGGRAPH '92 Proceedings of the 19th Annual Conference on
Computer Graphics and Interactive Techniques:, 265-2726.
- Watt92
A. Watt, M. Watt, Advanced animation and rendering techniques:
theory and practice. Addison-Wesley, Wokingham, 1992.
- Whitted80
T. Whitted, "An Improved Illumination Model for Shaded Display",
Communications of the ACM, Volume 23, number 6, ACM June
1980
- Segal 02
The OpenGL® Graphics System: A Specification,
Version 1.4, M. Segal, K. Akeley, Silicon Graphics, 1992-2002.
- Rost1 02
OpenGL 2.0 Overview, R. J. Rost, 3DLabs, Inc., 2002.
- Rost2 02
OpenGL 2.0 Objects, R. J. Rost, Barthold Lichtenberg,
3DLabs, Inc., 2002.
- Rost3 02
OpenGL 2.0 Pixel Pipeline, R. J. Rost, 3DLabs, Inc.,
2002.
- Baldwin 02
OpenGL 2.0 Shading Language White Paper, D. Baldwin, 3DLabs,
Inc., 2002.
- NVIDIA1 02
The NVIDIA Cg Compiler, C for Graphics, Technical Brief,
NVIDIA Corporation, 2002.
- NVIDIA2 02
Cg Language Specification, NVIDIA Corporation, 2002.
- Kilgard 02
NVIDIA OpenGL Extension Specifications M. Kilgard (ed.),
NVIDIA Corporation, 2002.
- Kilgard1 02
The Cg Tutorial, R. Fernando and M. Kilgard Addison-Wesley,
2003
- Wasson 02
ATI's Radeon 9700 vs. NVIDIA's NV30 Understanding the next
generation of graphics chips, S. Wasson, The Tech Report, LLC,
2002.
- Peercy 02
Interactive Multi-Pass Programmable Shading M. Peercy, M.
Olano, J. Airey, P. J. Ungar, SGI, 2002.
- Everitt 01
OpenGL Per-Pixel Lighting C. Everitt, Game Developers
Conference, 2001.
- Engel 02
Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks, W.
Engel (ed), Wordware Publishing Inc., 2002.
Copyright © 1986, 2015
NVIDIA ARC GmbH. All rights reserved.