You will begin by looking at how the scene appears without any light objects. You’ll then add daylight to the scene.
Set up the lesson:
Set up exposure control:
Exposure Control. 3ds Max opens an Environment And Effects dialog.

With the exposure settings removed, you can now see the scene in a very basic way through default lighting.

The rendering appears flat and not very realistic. You need to add either man-made light sources or daylight to properly illuminate the scene. In this tutorial, you will create daylight by generating two mental ray photometric light sources:
These two light sources will be accompanied by the “mr Physical Sky” environment shader, which establishes the physical representation of the sun and sky.
Create the Daylight system:

3ds Max opens the Daylight System Creation dialog, recommending an optimum exposure value for mental ray.

Exposure Control. On the Exposure Control rollout, choose "mr Photographic Exposure Control," then on the "mr Photographic Exposure Control" rollout, choose Exposure Value (EV). Make sure the Exposure Value is set to 15. 

Change the system to use mental ray Sun and Sky:
Modify panel. 

When you choose mr Sky 3ds Max opens the “mental ray Sky” dialog, which asks if you want to create an mr Physical Sky environment map.

Click Yes to add the environment map.
The mr Physical Sky environment map is based on a gradient, whose appearance in the background of a scene will change depending on the position of the sun at any given time of day.
Set the time and location of the daylight:
Now you will reposition the sun object so its position in the sky corresponds to the geographic location of the scene.
Position group, click Setup. 
3ds Max opens the
Motion panel.
Location group, click Get Location. 


After you click OK, 3ds Max positions the Daylight sun object to model the real-world latitude and longitude of Athens, Greece.
The Control Parameters
Time group displays controls that let you modify the date and time of day, settings that also affect sun position. The scene you will illuminate and render is mid afternoon at 3 PM, or 1500 hours.
Hours spinner, change the time to 15 (3 P.M.). 

This adjustment orients the north-south position of the scene so the sun disc will appear over the sea as it prepares to set in the west.
Set exposure:
Exposure Control to display the Environment And Effects dialog. 

The result is good, but the indoor regions, behind the windows and doorways of the villa, are darker than they should be. In the next lesson, you will learn how to solve this problem by taking some of the outdoor light and directing it into the building.
Save your work: