To display a free-floating ActiveShade window:
- Choose ActiveShade from the Render flyout.
Note: As with the Render command, the ActiveShade window respects the Output Size setting from the Render Setup dialog. To use a different render size, set it first with Render Setup, and then open the ActiveShade window.
To display an ActiveShade window in a viewport:
- Click or right-click the Point-Of-View (POV) viewport label. From the POV viewport label menu, choose ActiveShade.
Note: You can't make a maximized viewport an ActiveShade window, or maximize an ActiveShade window.
To change an ActiveShade viewport to another kind of viewport:
- Turn on the toolbar in the ActiveShade viewport.
- Right-click the toolbar.
- In the pop-up menu, choose the type of view to display.
You can also restore the viewport to its previous status by right-clicking the viewport and choosing View (upper-left) quad Close.
To zoom and pan in an ActiveShade window:
You can zoom in and out and pan the image in the ActiveShade window. You can even do this
while a scene is rendering.
- Hold down
Ctrl and then click to zoom in, right-click to zoom out.
- Hold down
Shift and then drag to pan. (The window must be zoomed in.)
If you have a three-button mouse, you can use its third button or wheel to zoom and pan:
- Roll the wheel to zoom in or out.
- Press the wheel, and drag to pan.
Note: You can use any third-button pointing device to pan the image. To enable this, choose the Pan/Zoom option on the Viewports panel of the Preferences dialog.
To display the toolbar for the ActiveShade viewport:
- Press
spacebar.
spacebar toggles the toolbar display. In viewports, the toolbar is off by default.
(This is a main user interface shortcut, so the Keyboard Shortcut Override Toggle can be either on or off.)
ActiveShade viewport with the toolbar displayed
To update a Scanline ActiveShade window after moving an object or changing object geometry:
- Right-click the ActiveShade window.
- In the Tools (lower-right) quadrant of the quad menu, choose Initialize.
To use the iray or mental ray renderer as the ActiveShade renderer:
- On the main toolbar, click Render Setup.
- On the Render Setup dialog, choose "NVIDIA iray" or "NVIDIA mental ray."
Now ActiveShade rendering uses the renderer you chose.
To create an iray or mental ray ActiveShade rendering:
- On the main toolbar, choose ActiveShade from the Render flyout; or if this button is already active but the ActiveShade Floater is not open, simply click the button.
3ds Max opens the ActiveShade Floater and renders the active viewport.
Note: While an iray or mental ray ActiveShade window or viewport is open, you can't start a Production rendering. Because of this restriction, sample slots and material/map previews in the Material Editor, and the Exposure Control
Render Preview window don't render while the ActiveShade window or viewport is open, either.