The new Autodesk Physical Material is designed to take maximum advantage of physically-plausible renderers such as the Autodesk ART renderer. It is a modern layered material with controls focused on physically-based workflows. The Physical Material includes settings for Coating and Sub-surface Scattering, allowing you to create complex and interesting surfaces with a single material.
The Physical Material is the first Autodesk material to include interface options for Standard and Advanced settings, giving you the ability to fine-tune surfaces only when desired.
The Color map allows you to easily create and instance solid color swatches, helping to support consistency and accuracy of color choices. The map also allows you to use a bitmap as an input, and adjust the gain and gamma.
The Multi Tile map allows you to load multiple texture tiles into the UV editor accessed through the Unwrap UVW modifier. This feature supports popular tools such as Mudbox, Zbrush, and Mari.