How Quicksilver handles some other 3ds Max features.
| Feature | Capabilities and Restrictions |
|---|---|
| Render Elements | Supports these Alpha and Z Depth elements:
|
| Render to Texture | Not supported |
| Object Properties settings | The Quicksilver renderer ignores these, but the Renderable and Visibility properties are passed to the renderer by 3ds Max, so these settings work as expected. |