The Autodesk Point Cloud shader enables using materials other than the default Autodesk Point Cloud material with the Point Cloud object type.
Typically you use this map when enabling a point-cloud object to respond to scene lighting. To see how to do this, follow this procedure.
Interface
Color Intensity rollout
- Intensify Multiplier
- Specifies the overall brightness of the point-cloud object. Lower values produce a darker surface, while higher values produce a brighter surface. Default=1.0.
Note: The results of this setting appear in rendered output only, not in the viewports.
- Ramp Shader
- Specifies the map for use with ramp-type display options such as Elevation Ramp. This is typically a Gradient Ramp map.
For best results, copy the map as an instance from the point-cloud object's
Color Channel group to this control.
- Use Color Channel as
- The method of coloring the point-cloud data in the viewports and in rendered output. For best results, use the same setting as the point-cloud object's Color Channel group. For details, see Color Channel.