- Select the area of the mesh to be weighed.
Note: There may be discontinuities along open edges.
- In Weight Properties within Parameters, select the weight Solver.
- Click the Browse (…) button.
Depending on your choice, you will see either the:
- Geodesic Voxel Solver window.
- Heat Map Solver window.
- Click Apply.
The weighting is solved.
Note: This could take several seconds.
Tip: Hold SHIFT to quickly switch between painting weights and blending weights.